Game Designer
Working in games since 2001, Jeremy has consulted on interactive projects for EA, Ubisoft, Walt Disney Imagineering, the National Counter-Terrorism Center, and the Northrop Grumman Corporation. He worked in-house at Volition Games until its closure in 2023. He has also worked in “serious” games, games with a social or educational purpose. Highlights include:
Entertainment Games
- Saints Row DLC, Volition Games, Narrative Director
- Saints Row, Volition Games, Lead Writer for Missions
- Disney PlayApp, Disney Imagineering, Writer/Designer
- The Crew 2, Ubisoft, Writer
- For Honor, Ubisoft, Writer
- Hunted: The Demon Forge, Bethesda Softworks, Writer
- Dead Space 2, EA Visceral Games, Writer
- The Vine, Swaincorp, Writer/Designer
- House, MD, Legacy Games, Writer/Designer
- Pretty in Pink, Legacy Games, Writer/Designer
- Web Cardz—Ben 10:Alien Force, SnapTV, Designer
Serious Games
- Garbage Dreams, PBS, Writer/Designer
- SurgeWorld, Children's Hospital of Los Angeles, Designer
- Truth Invaders, Independent, Writer/Designer
(Covered on Gamasutra, Water Cooler Games, GamePolitics.com, and political websites Politifact.com and FactCheck.org) - The Redistricting Game, EA Game Innovation Lab, Writer/Designer
(Covered on the Washington Post, NPR, and Wired Magazine) - Immune Attack, EA Game Innovation Lab, Writer/Designer
In addition, Jeremy has given talks at GDC, GDC Next, GDC China, ECGC, and taught game design at the New York Film Academy.
Writing samples available upon request.
